Indoor Bocce League Rules

Going into our first indoor bocce season we are determined to cook up the kind fun and unique experience you expect from Turbo Bocce, but to make sure we get everything right we need your input so leave a comment!!!

The philosophy is simple, we want playing in the league to be an easy and fun experience, and most of all we want it to be flexible.  The way things are set up you’ll get a pass so you can come play on the courts any time day or night for free.  If you have a friend (or friends) you want to play with you are welcome to, but you’ll also have a chance to change teammates and meet new people.

Let me know what you think …

Turbo Bocce Indoor Bocce Rules

Season & Playoff Setup

  • A season consists of 20 games played. 10 games of court bocce, and 10 of table bocce.

  • Regular season lasts 9 weeks, plus 1 day of playoffs. Show up any days/times you want, but make sure you play 10 games each of court and table bocce. Any missed games will be forfeits. You need a minimum of 4 people playing to count as a regulation game.

  • Court bocce teams can consist of either 2 or 4 players, but MUST contain 4 players if there are enough players waiting to play. Table bocce teams must consist of 2 players at all times.

  • You can play multiple games of bocce in a night but you must make room for new players/teams waiting to get on the courts after you have finished a game.

  • You can play with different teammates every time, because the win or loss you earn will count for each player’s record individually.

  • Regular season standings will be used to determine playoff partners by placing every player in a pod, you’ll be matched up with a player from your corresponding pod. Best record pod is teamed with worst record pod, second best record pod is teamed with second worst record pod, etc. Teams of 2.

  • Playoffs will consist of a regular bocce game and a table bocce game, both up to 11, best combined score wins. Tie decided by a Turbo round on the regular bocce court. Single Elimination.

  • Playoff match ups will be determined by random selection. If there needs to be a playoff bye it will also be awarded by random selection.

  • Once one team wins, those two players will play against each other to become overall champion.

  • Champion becomes the greatest indoor bocce player in the history of the universe (for one year).

Court Bocce Rules

  • Coin flip to determine who throws pallino. The pallino must cross the half way line, and cannot touch the back wall. One miss is a redo, a second miss and throw of the pallino goes to the opposing team.

  • Player that throws pallino also throws first shot. A player of the opposing team’s choosing throws the second shot.

  • From that point on, a player from the “outside” team (whose closest ball is farther from the pallino than their opponents closest ball) throws each additional shot. No player may throw twice in a row.

  • If your ball hits the back wall without touching another ball first it is out and must be removed from the court.

  • Anybody not playing in the game can serve as a ref in a dispute. The ref can choose one side in or say its a tie. A tie during play means the last team to shoot keeps shooting. A tie at the end of play means one on one sudden death Turbo Round.

  • You have one challenge where you can bring a tape measure out to measure, but if you are wrong you cannot challenge again for the rest of the game.

  • When all 8 balls are thrown only the team with the closest ball gets the point. They will score 1-4 points depending on how many of their balls are closer than the opposing team’s closest ball.

  • Game goes to 11, must win by 2.

Table Bocce Rules

  • A spot must be put down in the middle of the table toward one end to act as the “starting box” where each player will shoot from.

  • The cue ball is the pallino. Solids vs. Stripes with the 8 ball as an extra for either team if needed.

  • 2 person teams.

  • All shots are made with the pool stick.

  • Coin flip to determine who shoots pallino. Player that shoots pallino also shoots first shot. A player of the opposing team’s choosing shoots the second shot. From that point on, a player from the “outside” team (whose closest ball is farther from the pallino than their opponents closest ball) shoots each additional shot. No player may shoot twice in a row.

  • Tape measures should be used to determine which balls are closer. There is no sudden death one on one Turbo Round unless the balls are tied.

  • Even though each team starts with 7 balls, only 4 are used in a round. After each team shoots 4 balls, the score is tallied.

  • When each team shoots all 4 balls only the team with the closest ball gets the point. They will score 1-4 points depending on how many of their balls are closer than the opposing team’s closest ball.

  • In addition to trying to get your ball closer than the opponent’s ball, you can also try to hit your opponents ball into the pocket. When a ball is hit into the pocket it cannot be used again during the game (with the exception of the pallino, which will be placed in the middle of the table on the opposite third of the starting box when it is hit into the pocket).

  • When a team loses a ball in a pocket they can use one of their 3 reserve balls at the start of the next round. When all the reserve balls have been hit into the pocket that team must play with fewer than 4 shots per round. When all a team’s balls have been hit into the pocket the game ends.

  • The game ends when a team reaches 11 points OR has all their balls hit into a pocket (at this point whoever has the lead wins).

  • Learn more about Table Bocce HERE.